- Subarashiki Hibi is a story told in seven chapters. Well, atleast i can play it in full english now, what i have is only 80% translated patch of the game.
- The leading open-source community-based nyaa.se successor, suitable for all anime and manga needs.
Wonderful Everyday | |
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Developer(s) | KeroQ |
Publisher(s) |
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Producer(s) | SCA-JI |
Artist(s) | |
Writer(s) | SCA-JI |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Visual novel |
Mode(s) | Single-player |
Subarashiki Hibi is that kind of story. Translation: vvav (main). Expect a full patch sometime this summer, I guess. August 18th, 2012.
Wonderful Everyday[a] is a visual novel video game developed by KeroQ. It was released for Microsoft Windows in 2010 in Japan by KeroQ, and in 2017 internationally by Frontwing. It is KeroQ's fourth game after Tsui no Sora, Nijūei and Moekan; it shares many characters and plot elements with Tsui no Sora.
Gameplay[edit]
The game requires minimal interaction from the player, as the duration of the game is spent on reading the text that appears onscreen; this text represents either dialogue between the various characters, narration, or the inner thoughts of the protagonist. A number of choices exist, some of which determine the plot branch on which a story continues. Viewing all the branches is necessary to proceed to the next story. The game generally follows adventure game conventions, with the text appearing at the bottom of the screen, but segments exist where it is overlaid on the entire screen.
Plot[edit]
Subarashiki Hibi contains six stories,[1] the titles of which are taken from chapters in Alice's Adventures in Wonderland and Through the Looking Glass. Most of the stories take place in the fictional Suginomiya neighborhood of Tokyo and recount the month of July 2012 from different perspectives.
- Down the Rabbit-Hole
- 'The story of the sky and the world.'[1] The protagonist of this story is Yuki Minakami, who one day encounters a girl named Zakuro Takashima as she is throwing stuffed animals off a rooftop. Zakuro soon begins living in Yuki's house with her, as do her childhood friends, Kagami Wakatsuki and Tsukasa Wakatsuki. Together, they enjoy a peaceful school life and help Zakuro search the stars for a local legend - the 'girl of the sky.' The branches allow Yuki to either enter a yuri relationship with one of the Wakatsuki sisters and live happily ever after with them, or pursue the mystery of Zakuro and continue onward to Down the Rabbit-Hole II.
- Down the Rabbit-Hole II
- Though considered part of the Down the Rabbit-Hole story by the game, according to the scriptwriters, this branch is the true beginning of Subarashiki Hibi's plot.[2] The protagonist of this story is Yuki Minakami, who one day encounters a girl named Zakuro Takashima whom she does not remember meeting before, but who seems to know her well. The next day, she learns that Zakuro has killed herself. A boy in Yuki's class named Takuji Mamiya makes a speech claiming that Zakuro's death was an omen of the coming apocalypse, to take place in one week - on July 20th. As Yuki investigates the strange circumstances of Zakuro's suicide and Takuji Mamiya's prophecy, events grow ever stranger and people continue to die.
- It's my Own Invention
- 'The story of the beginning and the end.'[1] The protagonist of this story is Takuji Mamiya, who one day encounters a girl named Zakuro Takashima. It reveals the events that led him to make his prophecy and the cult that develops around him, retelling the chronology of Down the Rabbit-Hole II from his perspective, as well as introducing his conflict with Tomosane Yūki. The branch instead focuses on his relationship with Kimika Tachibana, the girl who professes herself his servant.
- Looking-glass Insects
- 'The story of the literature girl and the chemistry girl.'[1] The protagonist of this story is Zakuro Takashima, who one day encounters a boy named Takuji Mamiya. Occurring prior to Down the Rabbit-Hole II, the story focuses on her relationship with Takuji and the events that led to her suicide, while the branch is a 'happy ending' in which tragedy is averted when she mends her ties with her estranged friend, Kimika Tachibana - and when she meets a strange boy who looks just like Takuji, but will not tell her his name..
- Jabberwocky
- 'The story of the savior and the hero.'[1] The protagonist of this story is Tomosane Yūki, who one day encounters a girl named Yuki Minakami. It reveals the truth of many of the bizarre events in Down the Rabbit-Hole II and It's my Own Invention, while introducing further mysteries related to Yuki, Takuji and Tomosane's past. Hasaki Mamiya first becomes a major character in this story.
- Which Dreamed It
- 'The story of the brother and the sister.'[1] The protagonist of this story is Hasaki Mamiya, who one day encounters her brother, Takuji Mamiya. Shorter than the other stories, it offers a third perspective- perhaps the first reliable one- on the events of the final week, as well as providing the first concrete details of the Mamiya family's past, foreshadowed in Jabberwocky and fully revealed in Jabberwocky II.
- Jabberwocky II
- 'The story of the sunflowers and the hill.'[1] The first part of this story takes place seven years in the past in the isolated village of Sawaimura, where the Mamiya and Minakami families once lived. From the recollection of their past, the protagonists finally find the strength to change their fate and arrive at one of three endings: Sunflower Road, Wonderful Every Day or Endsky II.
Characters[edit]
- Yuki Minakami (水上 由岐Minakami Yuki)
- Voiced by: Rino Kawashima
- Yuki is the protagonist of the Down the Rabbit-Hole story. A habitual truant with a taste for cigarettes who considers herself antisocial, but in fact has an aptitude for getting along with other girls (and for intimidating boys,) she is a fan of classical literature who spends much of the school day reading on the rooftop. As a result of her grandfather's stewardship of a kobudō dojo, she is a skilled martial artist.
- Takuji Mamiya (間宮 卓司Mamiya Takuji)
- Voiced by: Shin Sayama
- 'The one who perceives the pre-established harmony of the world.'[3] Takuji is a boy in Yuki's class and the protagonist of It's my Own Invention. A timid boy who is an otaku and stammers when he speaks to others, he rarely attends class and spends most of his time in a secret hideout he has constructed. He undergoes a profound transformation after the death of Zakuro.
- Zakuro Takashima (高島 ざくろTakashima Zakuro)
- Voiced by: Sui Suzumiya
- 'The girl by whose will the world was split asunder.'[3] The protagonist of the Looking-glass Insects story, Zakuro is a girl from the class neighboring that of Yuki and most of the other characters. Timid and soft-spoken with a tendency to space out, she is the frequent target of pranks and bullying by the rest of her class. She considers Kimika her friend, though their relationship is frequently troubled.
- Tomosane Yūki (悠木 皆守Yūki Tomosane)
- Tomosane is the protagonist of the Jabberwocky and Jabberwocky II stories. Considered the strongest fist-fighter in the school, he rules its most unsavory elements by fear and is also a source of dread for Takuji, whom he brutalizes and extorts money from frequently. He works part-time as a piano player at a transvestite bar, and has a tumultuous friendship with Yuki Minakami. His secret hobby is playing retro video games.
- Hasaki Mamiya (間宮 羽咲Mamiya Hasaki)
- Voiced by: Komugi Nishida
- Hasaki is the protagonist of the Which Dreamed It story and Takuji's younger sister. She is a shy and quiet girl, who carries a stuffed animal with her everywhere she goes. She is very attached to her brother and likes to visit him at his school, though she doesn't attend school herself. She works at the same bar as Tomosane by helping out in the kitchen.
- Kagami Wakatsuki (若槻 鏡Wakatsuki Kagami)
- Voiced by: Yui Ogura
- Kagami is Yuki's childhood friend, and acts as a stereotypical tsundere towards her, as well as frequently arguing with Takuji. She is fiercely protective of her twin sister, Tsukasa, of which she is the older of the two.
- Tsukasa Wakatsuki (若槻 司Wakatsuki Tsukasa)
- Voiced by: Aoi Kisaragi
- Tsukasa is Yuki's childhood friend, a gentle girl who acts as the mediator between Yuki and her sister Kagami and is a member of the school's disciplinary committee. She is a fan of the Romance of the Three Kingdoms.
- Kimika Tachibana (橘 希実香Tachibana Kimika)
- Voiced by: Minami Hokuto
- Kimika is a girl in the same class as Zakuro, and her friend, though she considers herself to have betrayed Zakuro and often treats her coldly in an attempt to alienate her. Like Zakuro, she is the frequent target of bullying. After Zakuro's death, she becomes Takuji's devoted follower.
- Ayana Otonashi (音無 彩名Otonashi Ayana)
- Voiced by: Mia Naruse
- Ayana is a mysterious girl who is typically encountered by the various protagonists on the school rooftop. She speaks enigmatically, and frequently makes literary references and strange jokes that others find more unsettling than amusing. Her conversations often concern Endsky (終ノ空Tsui no Sora), a concept only she herself seems to truly understand.
Intertextual references.[edit]
Wonderful Everyday contains many intertextual references to a variety of philosophical and literary works: including Tractatus Logico-Philosophicus by Ludwig Wittgenstein, Alice in Wonderland by Lewis Carroll, Cyrano de Bergerac by Edmond Rostand, Critique of Pure Reason by Immanuel Kant, The Black Swan by Nassim Nicholas Taleb, and Night on the Galactic Railroad by Kenji Miyazawa.
Development[edit]
![Subarashiki Subarashiki](/uploads/1/3/3/8/133821805/203599796.jpg)
SCA-JI is the producer, planner, and scenario writer for Subarashiki Hibi.[4] Character designs and graphics are provided by Kagome, Motoyon, Suzuri, and Karory.[4]
Prior to the release of Subarashiki Hibi, a demo of the game was made available on the official website on January 30, 2010.[5]Subarashiki Hibi was originally planned to be released on February 26, 2010 but a release was announced on December 26, 2009, pushing the release date one month back to March 26, 2010.[5]
The theme song of Subarashiki Hibi, 'Kūkirikigaku Shōjo to Shōnen no Uta' (空気力学少女と少年の詩), is performed by Hana.[6] The lyrics were written by SCA-JI and the music was composed and arranged by Szak.[6] https://browncircle804.weebly.com/corel-draw-50-free-download-full-version.html.
Reception[edit]
Subarashiki Hibi won the bronze prize in the overall category of the Moe Game Awards 2010,[7] as well as the gold prize in the Scenario category.[8]
The game also made a good showing in the 2010 PC game rankings on Getchu.com, a popular online Japanese games shop. It ranked second place overall as well as first place in the Scenario and Music categories, and 3rd in Graphics. Additionally, Yuki Minakami was voted the 4th best character from games of that year.[9]
Notes[edit]
- ^Known in Japan as Subarashiki Hibi: Furenzoku Sonzai (Japanese: 素晴らしき日々 ~不連続存在~, 'Wonderful Everyday: Discontinuous Existence')
References[edit]
- ^ abcdefg'素晴らしき日々~不連続存在~ Story' [Subarashiki Hibi: Furenzoku Sonzai official home page, story summary] (in Japanese). KeroQ. Retrieved December 14, 2010.
- ^素晴らしき日々~不連続存在~公式ビジュアルアーカイヴ [Subarashiki Hibi ~Furenzoku Sonzai~ Official Visual Archive]. Futabasha. July 21, 2010. ISBN978-4-575-30246-2.
- ^ ab'素晴らしき日々~不連続存在~ Character' [Subarashiki Hibi: Furenzoku Sonzai official home page, character profiles] (in Japanese). KeroQ. Archived from the original on November 24, 2010. Retrieved December 14, 2010.Cite uses deprecated parameter
|deadurl=
(help) - ^ ab'Subarashiki Hibi: Furenzoku Sonzai 'Information' section' (in Japanese). KeroQ. March 26, 2010. Archived from the original on November 24, 2010.Cite uses deprecated parameter
|deadurl=
(help) - ^ abケロQオフィシャルホームページ [KeroQ Official Homepage] (in Japanese). KeroQ. January 3, 2010. Archived from the original on November 24, 2010.Cite uses deprecated parameter
|deadurl=
(help) - ^ ab'Subarashiki Hibi: Furenzoku Sonzai 'Download' section' (in Japanese). KeroQ. Archived from the original on February 15, 2017. Retrieved February 14, 2017.Cite uses deprecated parameter
|deadurl=
(help) - ^2010年度 萌えゲーアワード大賞 [Moe Game Awards 2010 Grand Prizes] (in Japanese). Moe Game Awards. Archived from the original on December 26, 2010. Retrieved January 8, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^2010年度 萌えゲーアワードシナリオ賞 (in Japanese). Moe Game Awards. Archived from the original on December 26, 2010. Retrieved January 14, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^'Getchu.com 美少女ゲーム大賞2010' [Getchu.com Bishoujo Game Awards 2010] (in Japanese). Archived from the original on 2013-01-19. Retrieved 2013-02-06.Cite uses deprecated parameter
|deadurl=
(help)
External links[edit]
- Official website(in Japanese)
- Wonderful Everyday at The Visual Novel Database
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Wonderful_Everyday&oldid=909708412'
This summer, something unbelievably amazing has happened! Christmas arrived early and our lords and saviours from Frontwing blessed us all with the most amazing gift possible: An English translation of Subarashiki Hibi! I honestly couldn’t believe it at first. After all these years of waiting where every single fan translation has either been dropped or stalled eventually, as if that game was doomed to never see the light of the day on the western market, an unbelievable miracle happened and the world suddenly has become a much better place!
Subarashiki Hibi English Translation
So, since you are reading this review here right now instead of already playing it, you’re probably still on the fence if Subahibi is truly fitting for your tastes. Well, personally I think that all doubt is misplaced here and you should just go ahead without hesitation and just read it, but if you are still curious as for why Subahibi is as famously highly acclaimed as it is, then simply continue reading this review here and I hope you will soon discover that very reason!
Subarashiki Hibi (generally abbreviated as “Subahibi”) is told throughout several chapters of varying lengths, structure, and different point of views. For the most part, they all cover the events that unfold in Tokyo during July 2012.
The first chapter, “Down the Rabit-Hole”, follows the point of view of the energetic and frivolous high school girl named Minakami Yuki,- a person of sarcastic nature that lives her everyday life without any doubt and hesitation. She is famous in school for doing whatever the hell she wants and spends most of her time in school skipping classes by spending her time reading literature on the rooftop. Yuki’s life is rather peaceful, until one day, she has a fateful encounter with a mysterious girl called Takashima Zakuro, a girl in another class in Yuki’s school that seems to have met Yuki before since she apparently knows Yuki very well, but Yuki herself is not able to remember if they ever even spoke before. The very next day, the news spread that Zakuro killed herself, and Yuki’s life is suddenly shattered into pieces.
![Download Download](/uploads/1/3/3/8/133821805/418560489.png)
Rumors in school are abuzz about the world ending in 2012, based on predictions from a Web site called the “Web Bot Project” ,- a network of crawlers designed to harness the “collective unconsciousness of humanity” to create precise and coherent predictions about the near future. Meanwhile, one of Yuki’s classmates,- a usually shy boy called Mamiya Takuji, seems to have gone mad all of sudden, rambling about being chosen by god himself to lead humanity to salvation from the apocalyptic event dubbed “the last sky” that is allegedely supposed to happen on the 20th of July, where the world itself is going to be destroyed and reborn.
The clock is ticking and things are heating up as continuously more and more people submit into madness and the amount of dead is steadily pilling up as the prophesied doomsday draws nearer and nearer. Will Yuki be able to get to the bottom of Mamiya Takuji, the Web Bot Project, and the Last Sky, or will the world truly end before she solves the mystery? This is the main plot of Subahibi.
While the initial plot alone will probably pique the interest of most people, -and it definitely is a more than intriguing storyline, so is the plot itself not what makes Subahibi the piece of art it is widely known and loved for. The thing that makes it so unique is mainly that every single chapter in this visual novel can either be categorized as in progressing the plot and thus revealing more of the overall mystery, or they are heavily based on philosophical theories and ideas which offer a prodigious amount of insight into the story’s true nature and message that it tries to convey. It does not attempt to explain every single detail, quite on the contrary, most of the plot is still surrounded by a mysterious mist of uncertainty til the very end, but instead, Subahibi insists that the reader finds all their answers to the questions that they may have themselves by emerging them into the ever so endless world of philosophy. This is all in order so that the reader will truly understand what Subahibi is really about. Also, while the amount of references to philosophy and even classic literature is so numerous that it is barely possible to list them all without exceeding the character limit of this review (just take a look!), Subahibi does not require any knowledge beforehand to fully experience the greatness it is, though it is very highly recommended to be atleast acquainted with the themes dealt with in the classical French play “Cyrano de Bergerac” (or alternative watch this old movie version here like I did), since Subahibi heavily resembles or parodies it’s themes and even directly quotes it repeatedly throughout the game.
“A drop of water fell in the distance.
The sound of a drop of water breaking somewhere in the distance.
That which is broken imparts its moisture upon the earth.
Only through breaking can it give its blessing.
Because once broken, the blessing is able to soak into the earth…” High times the singles rar.
The sound of a drop of water breaking somewhere in the distance.
That which is broken imparts its moisture upon the earth.
Only through breaking can it give its blessing.
Because once broken, the blessing is able to soak into the earth…” High times the singles rar.
-Preface of “It’s My Own Invention”
Honestly, I’m having a really hard time to find just the right words in which to describe Subahibi since I’ve truly never experienced anything as amazing as this visual novel in my life. Without exaggerating, Subahibi is probably the one single piece of work that has changed the most how I look, deal and live with a lot of things and problems in my everday life nowadays, it definitely positively improved how I perceive the world in a large margin! I can simpy just not stop emphasizing how Subahibi is not just a visual novel, but it also is the key to change your outlook on life itself! It doesn’t straight up tell you what you should do, think or even what should be regarded as “right” or “wrong”, it outsources that matter to the reader themself and makes them find their own answers by leading the reader into the right direction through thought provoking questions and themes, all in order so that one finds their own truth oneself which you yourself are completely and absolutely satisfied with so that you can carry that truth with you throughout the rest of your life! Seriously, it helped me to much to appreciate my daily life a surprisingly tremendous amount more and it even builds up the foundations to continue a happy life in the future by making the reader deal with problematic questions that may seem unimportant for one’s everyday life at the first glance, but if you look deeper into that rabit-hole, you will discover that there always is more to one subject then one would expect. One of my favorite scenes has to be when Ayana, another girl in Yuki’s school, describes Mamiya Takuji what true immortality would feel like. It’s hard to put the effect it had onto me into words, so instead of describing that scene, I recommend to just straight up watch it here right now:
Subarashiki Hibi English Patch Download
Just everything from the start to the end is simply perfect if you ask me,- well okay that is a lie, there have been some parts in this visual novel where the plot progressed painfully slow, especially the very beginning since the author really did feel the need to make sure that everyone, even the people who are not very experienced in philosophy matters like myself, will completely understand what the message is that he tries to tells us readers, but that just made me appreciate the visual novel even more since every single thing just felt so meaningful and important in it, which again also thaught me that everything in life has a meaning, even if it may seem rather unimportant at first. Nevertheless, I probably still have missed a stupendous amount of which the author tried to convey during my first playthrough, which just makes every future re-read even more exciting though since there are still countless things left to be discovered, all thanks to the vague nature of philosophical matters itself. Subahibi is not without reason regarded as kamige (Japanese internet slang for a highly appraised ergo godlike visual novel) and it definitely deserved it’s place as one of the highest regarded and rated visual novels out there.
In addition, the soundtrack itself already has to have come straight from god’s MP3 player itself since every single track just perfectly illustrates each chapter’s theme. The opening song alone has to be one of my most re-played songs ever since I discovered the track many years ago and throughout all these years, it build up such a grave desire inside of me to read this particular visual novel, it probably heavily amplified my overall joy of having finally read it, but hey, if this song alone was able to influence me so much, then just wait until you listen to the rest of the soundtrack. Spoiler: It’s as fantastic as the opening! Some of my other favorites are:
- The Looking-Glass Insect’s Ending Song:
(Honestly that chapter was probably one of the darkest things I’ve ever read!)
Subahibi has a rather linear story line. Even though the reader has the ability to change the story through making decisions during certain points in the game, most of the time they barely influence the overall outcome. Nevertheless, most chapters still offer an alternative ending besides the “true” one, which may tells some details of the story completely different then it “canonically” has been told in an earlier chapter before. While most of the time it is rather obvious which decision leads to which ending, I still personally recommend the use of a walkthrough so that you will definitely not miss even a single ending. They may be called alternative endings and tell a lot of things straight up differenty then the story itself has set up to be so far, but they still offer a lot of insight in some smaller, most of the time regarded as seemingly unimportant areas of Subahibi’s story. Also, you really shouldn’t read visual novels just to reach an ending the fastest, this isn’t a speed run after all. Every optional possibility should be explored to fully understand the game,- and the life lessons it conveys.
“Subarashiki Hibi – Wonderful Everyday” was developed by KeroQ and originally released 2010 in Japan. In addition, the same autor published the work “Tsui no sora” (End Sky) in 1999, which covers basically nearly 1:1 the same story as the one told in the first two chapters of Subahibi (Down the Rabit-hole + It’s my own Invention), but Subahibi is definitely the superior version since it features a much higher quality artstyle, music and is even almost completely voiced! The English version of Subahibi has been localized by Frontwing and is available for purchase on Steam. NOTE: The Steam version of Subahibi ONLY includes the very first chapter. In order to unlock the complete story, you have to seperately download an additional patch I’ve listed down below, which adds the remaining parts back into the game. The reason why this had to be done in such a way is because Subahibi presents a lot of adult themes in it’s plot which could not possibly be altered even in the slightest without completely reducing the overall impact that this game will have on the reader, be it through the sheer shock factor or simply an interest in very graphic depictions. Thus, in order to still sell this game on Steam, such a method of distribution had to be chosen.
My overall rating for Subahibi is unsurprisingly simply a straight 10/10. An absolute masterpiece! 802.11 n wlan usb driver ralink. Definitely read it right now if you haven’t done that so far and if you already did, just reread it again and discover how deep that rabit-hole truly goes!
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